Archive for the 'virtual reality' Category

The rapture for geeks

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Whilst surfing over the weekend, I stumbled over a quote from sci-fi author Ken MacLeod. Now, I haven’t read any of MacLeod’s stuff for years, and it never struck me as being amazing, but this quote (apparently from his novel ‘The Cassini Division’) hit a chord with me.

(The technological singularity)…is the rapture for nerds.

Genius. I’ve been searching for a way of summing up my discontent with contemporary singularity theory, and all the time MacLeod had hit the nail right bang on the head.

For those of you not familiar with the concept of the rapture, it’s a fundamentalist Christian belief that at some point in the future Jesus will return to the earth and transport all true Christians up to heaven to leave in immortal, eternal peace with the Lord.

It’s the perfect get out clause. Belief in this happening means that Christians don’t have to deal with everything that challenges their world-view; homosexuality, the internet, women’s sexual liberation, stem-cell research, the pro-choice movement, rival religions, Darwin…all of this can be just dismissed as sin, and left to perish, when God comes down to save them.

What MacLeod is saying, is that for a large tract of the geek community, the singularity is filling the same role. It’s the perfect get out clause. Belief in this happening means that geeks don’t have to deal with everything that challenges their world-view; ecological break-down, global warming, digital rights management, the hypocrisy of being a corporate IT professional but hating anything not open-source, global poverty, the high price of oil, obesity and heart disease….all of this can be just dismissed as Luddite heresy, and left to perish, when the AI Gods rise up to save them….uploading their brains to immortal digital shells, using nanotechnology to clean up the environment, giving everyone fusion powered flying cars and lots of free cybersex with VR constructs of Kristen Bell.

Of course not all geeks think this way, just as not all Christians blindly believe in the rapture.

And me? In case you haven’t guessed already, I’m a fucking atheist.

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Real Drive 1 - 6 (2008): Review

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The last 9 months or so has been an exciting time for fans of Production IG and Masamune Shirow - previous collaborations between the anime powerhouse and the manga legend gave the world the unstoppable, stylish and cerebral Ghost in the Shell franchise, and last year they announced that the two giants would be joining forces for not one but two new TV series, Ghost Hound and Real Drive.

Ghost Hound, a dark, deep supernatural series about school children having out of body experiences, premiered in October 2007 in Japan. I watched the first five or so episodes as they were aired (and fansubbed courtesy of the ever awesome Ureshii), and really enjoyed them. It was mature for a show about teenagers, and had that down tempo kinda vibe that IG do so well. Then a minor disaster with my HTPC wiped a 500gb hard drive (yeah, don’t ask) and I lost all the episodes I’d grabbed to date. Instead of trying to catch up them again, I decided to to wait until the series ended and grab them all at once. Besides, I told myself, it was the futuristic, cyberpunk sounding Real Drive, that didn’t start until April 2008, that I was really looking forward to.

Set in 2061, the show focuses on the ‘Meta Real Network’, or ‘Metal’, a vast shared computer system used for communication, entertainment and storing the uploaded digital recordings of human personalities. More reminiscent of William Gibson’s original cyberspace concept than the Internet you’re plugged into right now, it’s often unclear (to me at least, so far) how much of the Metal is virtual, and how much is actually a physical network, formed by nanomachines that have reproduced throughout the Earth’s oceans. Our main hero-protagonist is 81 year old Masamichi Haru, who has only recently awakened into this new world after a diving accident involving an early version of the Metal technology left him in a coma for 50 years. Although his body is old and frail and he is confined to a wheelchair, he of course finds that he can dive again courtesy of the Metal, and begins a new career as a net-diver, investigating anomalies in this new realm, whilst always searching for the mysterious ‘answer in the sea’.

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So far, so Shirow. It’s his typical near/post singularity stuff, familiar to anyone who’s watched or read GitS or Appleseed. Even if nothing groundbreaking, I thought, at least they’ll be some interesting ideas going on here, and it’ll be worth watching. But then something happened in the first episode, something truly awful and disturbing, that I nearly vowed to never watch another episode again.

That something was Minamo Aoi.

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Aoi is a 15 year old Japanese schoolgirl, inexplicably employed to look after Haru whilst Holon, his android assistant, is undergoing maintenance. Only meant to be working for the diver on a temporary basis, she becomes a permanent member of his staff after he takes a similarly inexplicable shine to her. She’s a horribly stereotypical depiction of the Japanese schoolgirl archetype; clumsy, awkward, shrill, overly-kawaii and sickeningly positive when she’s not blubbing about some minor emotional upset. Yeah yeah, I get how she’s meant to be this narrative device for providing a more innocent perspective on events, and perhaps that would work - perhaps - if it wasn’t for her insanely short skirt flapping up whenever she moved, or the camera taking a little too long to pan across her exposed thighs when she’s talking, or that she didn’t blunder around like she’d been binge drinking rohypnol spiked alcopops all day. Or if she just kept her fucking mouth shut occasionally.

To be a little - and I mean a little - fairer, she does seem to calm down slightly as the episodes roll on (or perhaps I’m getting better at mentally blocking out the scenes shes in), but she does seem to be disturbingly central to most of the storylines so far. My initial knee-jerk reaction of hatred was partly down to the way she was introduced in episode 1; she literally bursts onto the screen, shrieking and smiling, her pudgy little thighs on display…it’s totally jarring with the ostensibly serious science fiction story that is meant to be being told here, and instantly rips the viewer out the quite complex technological world that is being outlined. Like I said, it nearly stopped me from watching anymore.

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There are some of his fans, and I’d include myself amongst them, who have been concerned that Shirow has been losing his touch over the last few years. The last of the GitS comics certainly had a few too-many panty shots for a serious cyberpunk epic, and his recent pre-occupation with seemingly only drawing semi naked, near-hentai images of female warriors wrapped in tentacles while holding massive phallic swords/guns/sword-guns was starting to make it look like the once great sci-fi master was descending into being nothing more than a filthy old pervert. We were hoping that these two new projects with IG would prove us wrong, and that he still had some great concepts and storytelling left in him, but sadly Real Drive, and Aoi in particular, fails to set things straight. And perhaps even more tellingly Ghost Hound, which from what I saw looks far more interestingly, is apparently based on a story and designs he originally came up with back in 1987.

So what else is there to say? The animation is fine - as you’d expect from Production IG - and reminiscent in many ways of a cleaner, less grimy, more utopian version of GitS:SAC. The soundtrack is at times awful, over orchestrated, operatic anime nonsense, thankfully occasionally giving away to minimal breaks and pulsing electronica, which is much more suited to the setting, if a little obvious.

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So…I’m not painting a great picture, am I? The weird thing is I’m still watching. Why? Well, partly out of fanboy loyalty, but mainly because plotwise I’m still not quite sure what is going on. Both the setting and technology hasn’t been fully explained yet, and I’m intrigued enough to sit it out. Shirow’s works have always been famed for not just being sometimes so complex on a conceptual level as to be almost inaccesable, but also for the effort he puts into thinking through his technological ideas. So far Real Drive shows much of the former and little of the latter, but I’m still holding out hope that this will emerge, and save not only the show but also the reputation of it’s creator for whom I’ve always had so much respect.

I’ll be back in a few episodes to let you know how I’m getting on. Hopefully it was just a rough take-off…

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Denno Coil 1 - 12 (2007): Review

NOTE: also sometimes spelled ‘Dennou Coil’

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Produced by cult animation studio Madhouse and directed by relative newcomer Mitsuo Iso, Denno Coil first started airing in Japan in May of last year, which is when I first started watching it, courtesy of Ureshii’s sublime fansubs. In fact, I watched the first 8 episodes just days after each one was first broadcast, but with other commitments and time conspiring against me, I criminally left the rest of the series untouched on my hard drive for months, until last week when I had a chance to sit down and try and catch up. I got as far as episode 12, still leaving me with another 14 to watch, and believe me, I’m going to be doing whatever I can to get through them. That new short story I’m working on may just have to wait a little bit longer.

Centred around a group of Japanese elementary school children, the show is at first glance apparently aimed at that age group, but with closer inspection that’s about as useful an assessment as dismissing My Neighbour Totoro or Spirited Away as just kids’ films. In fact, I wouldn’t be the first critic to make the comparison between Denno Coil and some of Ghibli’s better crafted output, and it is a wholly deserved and justifiable one.

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Set in 2026, it tells the story of young Yūko Okonogi, who moves with her family to the city of Daikoku, the technological centre of an emerging half-virtual world, created after the introduction of internet-connected augmented reality eyeglasses eleven years previously. This new technology has now become as common place as, and in fact replacing the role of, cell phones for Daikoku’s inhabitants. As such it has become massively popular with children, and even before Yūko can start at her new school, she finds herself tied up with a group of kids that spend their whole life in this augmented, half-real digital world, playing with virtual pets, battling each other with over the top (but of course harmless) cartoon weapons, hunting for the gem-like ‘meta-bugs’ and investigating the mysterious computer viruses known as ‘Illegals’.

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From the very first episode the series is enthralling and compelling, for a number of reasons, the most significant of which being the way that the writers and animators have managed to create an all too believable world, with carefully thought out logical rules and systems. As a viewer it is impossible not to believe in the technology it depicts, or to avoid being convinced that something very, very similar lies just around our collective corner. As you watch you quickly start to understand how this augmented world works and behaves, and it starts to feel less like an anime fantasy and more like a description of a futuristic personal operating system, with it’s screen wrapped around you and its icons and interfaces pulled out into three dimensions. As the children play and interact with the colourful, often cartoon like objects and creatures that the glasses insert into their world, it’s clear that each one represents real-world, familiar computer applications; the ‘metatag’ stickers that they stick on traffic lights to change them are in fact hackers’ scripts, the over zealous floating robots that patrol the city are in fact anti-virus software, and the slimy, odious ‘Illegal’ creatures that hide in the shadows are fragments of malicious code. One of my strongest beliefs is that good science fiction always makes social commentary on the time in which it was written, and it is here that Denno Coil excels, presenting a world where children are more in touch with technology than their parents, are obsessed with video games and Pokemon style fads, and where peer pressure and owning the latest gadgets can become almost disturbingly important.

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Visually every episode I’ve watched to date is excellent, as you would expect from a studio of the pedigree of Madhouse behind it. Again character design is reminiscent of Ghibli - especially Yūko’s little sister and the ‘Mojo’ virtual pets, who both reference famous charcaters from Totoro - but it is depiction of the technology and it’s interfaces that really grabs the attention. Everything feels like a slightly warmer, more user friendly versions of the AR tech we’re familiar with from Ghost in the Shell, and again it borrows heavily from video game aesthetics, although this time leaning to the slightly more kawaii, Nintendo style, rather than the dark, violent vibe shown in recent games influenced work like Appleseed. While this is mainly due to the age of the characters and the shows family target demographic in Japan, it works perfectly, referencing fads like Pokemon without ever feeling quite as childish or overly cute. Also impressive is the noise and digital glitching effects subtly employed throughout the show - so subtly in fact that many viewers at first thought they were quality control issues - that remind the viewer that what both they and the characters are experiencing is not always real.

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What ultimately makes Denno Coil such a success for me though, and i’m so pleased to be writing this, is the writing. The dialogue feels natural at all times, even when the characters are talking about technology and concepts that are unfamiliar to the viewer, and the children act in wholly believable ways. The whole series is accessible and friendly, while at the same time having the sort of downbeat atmosphere usually only found in Oshii movies - while at first we seem to be just watching child characters develop, there is constantly the feeling that some sinister mystery is gradually unravelling, and that perhaps some terrible secret will unveil itself before the series ends. Certainly it’s yet another example of how the Japanese have become masters of writing not only for anime, but also TV in general, and is possibly the best example since Planetes I’ve seen of their ability effortlessly fit so plot, humour and real character depth into 25 minutes, leaving you wishing that we took are TV writing, for both adults and children, anywhere near as seriously.

With still 14 more episodes left to watch I can firmly say that, unless it seriously jumps the shark, Denno Coil is set to be a remembered as a true classic in anime TV history. But don’t just take my word for it, go and grab the first episode right now, kick back and just relish in it.

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Jon Stewart is a genius

Or at least his writers are. Once again they seem able to sum everything up in just under five minutes:

Updated: link fixed, video working again…

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Cardboard Tron

Someone has too much time on their hands…

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Paparazzi

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Here we go…the first 2000 odd words of my latest story ‘Paparazzi’, hopefully for your enjoyment. Let me know what you think in the comments section…

I can’t put the full thing up yet because of the aforementioned possible publishing deal, but if you want to read more or are interested in publishing it yourself, let me know.

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