Archive for the 'the singularity' Category

The rapture for geeks

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Whilst surfing over the weekend, I stumbled over a quote from sci-fi author Ken MacLeod. Now, I haven’t read any of MacLeod’s stuff for years, and it never struck me as being amazing, but this quote (apparently from his novel ‘The Cassini Division’) hit a chord with me.

(The technological singularity)…is the rapture for nerds.

Genius. I’ve been searching for a way of summing up my discontent with contemporary singularity theory, and all the time MacLeod had hit the nail right bang on the head.

For those of you not familiar with the concept of the rapture, it’s a fundamentalist Christian belief that at some point in the future Jesus will return to the earth and transport all true Christians up to heaven to leave in immortal, eternal peace with the Lord.

It’s the perfect get out clause. Belief in this happening means that Christians don’t have to deal with everything that challenges their world-view; homosexuality, the internet, women’s sexual liberation, stem-cell research, the pro-choice movement, rival religions, Darwin…all of this can be just dismissed as sin, and left to perish, when God comes down to save them.

What MacLeod is saying, is that for a large tract of the geek community, the singularity is filling the same role. It’s the perfect get out clause. Belief in this happening means that geeks don’t have to deal with everything that challenges their world-view; ecological break-down, global warming, digital rights management, the hypocrisy of being a corporate IT professional but hating anything not open-source, global poverty, the high price of oil, obesity and heart disease….all of this can be just dismissed as Luddite heresy, and left to perish, when the AI Gods rise up to save them….uploading their brains to immortal digital shells, using nanotechnology to clean up the environment, giving everyone fusion powered flying cars and lots of free cybersex with VR constructs of Kristen Bell.

Of course not all geeks think this way, just as not all Christians blindly believe in the rapture.

And me? In case you haven’t guessed already, I’m a fucking atheist.

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Real Drive 1 - 6 (2008): Review

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The last 9 months or so has been an exciting time for fans of Production IG and Masamune Shirow - previous collaborations between the anime powerhouse and the manga legend gave the world the unstoppable, stylish and cerebral Ghost in the Shell franchise, and last year they announced that the two giants would be joining forces for not one but two new TV series, Ghost Hound and Real Drive.

Ghost Hound, a dark, deep supernatural series about school children having out of body experiences, premiered in October 2007 in Japan. I watched the first five or so episodes as they were aired (and fansubbed courtesy of the ever awesome Ureshii), and really enjoyed them. It was mature for a show about teenagers, and had that down tempo kinda vibe that IG do so well. Then a minor disaster with my HTPC wiped a 500gb hard drive (yeah, don’t ask) and I lost all the episodes I’d grabbed to date. Instead of trying to catch up them again, I decided to to wait until the series ended and grab them all at once. Besides, I told myself, it was the futuristic, cyberpunk sounding Real Drive, that didn’t start until April 2008, that I was really looking forward to.

Set in 2061, the show focuses on the ‘Meta Real Network’, or ‘Metal’, a vast shared computer system used for communication, entertainment and storing the uploaded digital recordings of human personalities. More reminiscent of William Gibson’s original cyberspace concept than the Internet you’re plugged into right now, it’s often unclear (to me at least, so far) how much of the Metal is virtual, and how much is actually a physical network, formed by nanomachines that have reproduced throughout the Earth’s oceans. Our main hero-protagonist is 81 year old Masamichi Haru, who has only recently awakened into this new world after a diving accident involving an early version of the Metal technology left him in a coma for 50 years. Although his body is old and frail and he is confined to a wheelchair, he of course finds that he can dive again courtesy of the Metal, and begins a new career as a net-diver, investigating anomalies in this new realm, whilst always searching for the mysterious ‘answer in the sea’.

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So far, so Shirow. It’s his typical near/post singularity stuff, familiar to anyone who’s watched or read GitS or Appleseed. Even if nothing groundbreaking, I thought, at least they’ll be some interesting ideas going on here, and it’ll be worth watching. But then something happened in the first episode, something truly awful and disturbing, that I nearly vowed to never watch another episode again.

That something was Minamo Aoi.

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Aoi is a 15 year old Japanese schoolgirl, inexplicably employed to look after Haru whilst Holon, his android assistant, is undergoing maintenance. Only meant to be working for the diver on a temporary basis, she becomes a permanent member of his staff after he takes a similarly inexplicable shine to her. She’s a horribly stereotypical depiction of the Japanese schoolgirl archetype; clumsy, awkward, shrill, overly-kawaii and sickeningly positive when she’s not blubbing about some minor emotional upset. Yeah yeah, I get how she’s meant to be this narrative device for providing a more innocent perspective on events, and perhaps that would work - perhaps - if it wasn’t for her insanely short skirt flapping up whenever she moved, or the camera taking a little too long to pan across her exposed thighs when she’s talking, or that she didn’t blunder around like she’d been binge drinking rohypnol spiked alcopops all day. Or if she just kept her fucking mouth shut occasionally.

To be a little - and I mean a little - fairer, she does seem to calm down slightly as the episodes roll on (or perhaps I’m getting better at mentally blocking out the scenes shes in), but she does seem to be disturbingly central to most of the storylines so far. My initial knee-jerk reaction of hatred was partly down to the way she was introduced in episode 1; she literally bursts onto the screen, shrieking and smiling, her pudgy little thighs on display…it’s totally jarring with the ostensibly serious science fiction story that is meant to be being told here, and instantly rips the viewer out the quite complex technological world that is being outlined. Like I said, it nearly stopped me from watching anymore.

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There are some of his fans, and I’d include myself amongst them, who have been concerned that Shirow has been losing his touch over the last few years. The last of the GitS comics certainly had a few too-many panty shots for a serious cyberpunk epic, and his recent pre-occupation with seemingly only drawing semi naked, near-hentai images of female warriors wrapped in tentacles while holding massive phallic swords/guns/sword-guns was starting to make it look like the once great sci-fi master was descending into being nothing more than a filthy old pervert. We were hoping that these two new projects with IG would prove us wrong, and that he still had some great concepts and storytelling left in him, but sadly Real Drive, and Aoi in particular, fails to set things straight. And perhaps even more tellingly Ghost Hound, which from what I saw looks far more interestingly, is apparently based on a story and designs he originally came up with back in 1987.

So what else is there to say? The animation is fine - as you’d expect from Production IG - and reminiscent in many ways of a cleaner, less grimy, more utopian version of GitS:SAC. The soundtrack is at times awful, over orchestrated, operatic anime nonsense, thankfully occasionally giving away to minimal breaks and pulsing electronica, which is much more suited to the setting, if a little obvious.

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So…I’m not painting a great picture, am I? The weird thing is I’m still watching. Why? Well, partly out of fanboy loyalty, but mainly because plotwise I’m still not quite sure what is going on. Both the setting and technology hasn’t been fully explained yet, and I’m intrigued enough to sit it out. Shirow’s works have always been famed for not just being sometimes so complex on a conceptual level as to be almost inaccesable, but also for the effort he puts into thinking through his technological ideas. So far Real Drive shows much of the former and little of the latter, but I’m still holding out hope that this will emerge, and save not only the show but also the reputation of it’s creator for whom I’ve always had so much respect.

I’ll be back in a few episodes to let you know how I’m getting on. Hopefully it was just a rough take-off…

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Vexille (2007): Review

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I’d been sat on Vexille for a while before watching it, to be honest. After the disappointment I felt from seeing the last Appleseed movie, I wasn’t sure if I could face another cold looking, mecha based, entrely CGI anime. But there’s an important fact that kept slipping my mind about Vexille, and that revitalised my interest every time I remembered it - that its the second movie from director Fumihiko Sori.

Sori, for the uninitiated, is probably best known for directing the live action Japanese film Ping Pong back in 2002. A small, gentle, touching but often very funny movie about friendships and rivalries between table tennis obsessed teenage boys, it became a huge favourite in our household after we caught a showing of it at the Bath Film Festival a few years ago. It’s a movie that works completely because of characterization, dialogue and the emotional relationships between the central characters, and with this in mind I was hopeful that Sori might breath some life and depth into the mechanical looking Vexille, seeing that he had sole responsibility for writing, directing and editing.

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For a start, Vexville has a far more promising and involved premise than Appleseed. It’s 2077, and the UN has imposed severe limitations on the development of AI, robotics and nanotechnology, fearing that their unmonitored use could pause a threat to human civilisation. This has, quite understandably, pissed off Japan, who are the world leaders in this field, and have adopted a policy of isolationism, and taken this to an extreme never quite seen before. While they still trade with the outside world - selling robot and weapon technology to the highest bidders, they have literally sealed off the country using a powerful electromagnetic thingamybob field, which blocks all communication and observation including satellite photography, and no foreigner has set foot on Japanese soil for over a decade. Enter the eponymous Vexille, a female UN anti-terrorist agent and her squad of hi-tech commandos, tasked with sneaking through and then disabling the magic field so that UN snoopers can have a good look at what’s really going on.

And it’s here that things do start to get a little interesting. Without spoiling the big reveal too much for you, Vexille from this point onwards depicts a Japan that has undergone a singularity. For those of you not familiar with the concept, and who can’t be arsed the read that wikipedia link, the singularity is a point in the future where technological acceleration, and specifically the development of artificial intelligence, get to a point where machines are more intelligent than man. It’s a very common theme in contemporary science fiction, and in many ways has been used to create a slightly more utopian backlash against the dystopian worlds presented in cyberpunk. While writers like William Gibson used cybernetics and AI to paint images of hyper-corporate, corrupt societies, singularity writers use them to create worlds where scarcity and poverty are history, and nanotechnology is used to clean up the environment that science had previously wrecked. I won’t bore you with my involved views on the concept, but needless to say I’m sceptical. As a scientific principal it seems sound - if you disregard the fact that AI research has failed, for decades, to make the developments it has promised. But as a social concept I’m far more sceptical, not just of the the singularity itself, but of utopias in general. And as a device in science fiction, well that’s where I really have issues. While some writers have handled the concept well, for many it seems to me that it’s become more a way of repositioning science (and as a result scientists) as mankind’s godlike saviours, after years of cyberpunk chipping away at it’s ivory tower. Too often it feels too much like the utopian pop SF of the 1950s, where everyone sat around waiting for their nuclear powered hovercars, robot butlers and daytrips to venus, instead of trying to deal with the social issues of the time.

Okay, rant over. Again, while trying to avoid spoilers, what Vexille does is present a Japan post singularity where things are as pretty far from a utopia as you can get. And while it’s not the first SF movie to take this angle - arguably both Terminator and The Matrix do the same thing - it does it in a far more contemporary way, using popular singularity fiction ideas like nanotechnology, uploading and the physical re-shaping of the environment to create its own dystopian hell. And largely it works, even when some of the ideas verge on the more fantastic and unbelievable. What I mean by works is that it’lll be enough to get up the backs of the likes of Ray Kurzweil and everyone else that’s sipped the trans/posthumanist Kool Aid, and that’s fine by me.

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Sadly, despite this over-arching theme of the failed, de-humanising singularity, there’s not much else plot wise to get excited about. After the setting has been established we’re treated instead to a fairly predictable and largely uninspiring parade of action sequences, set pieces and high speed chases. Even more disappointingly, considering Sori’s pedigree, characters are largely two dimensional and the dialogue is uninspiring, and we find ourselves back in familiar Appleseed territory. I’m not sure why this is in particular an issue for purely CGI anime; whether it’s because the script has to work harder to offset the clinical visuals, or whether its because studios are still concentrating too much on the production technology than the writing, but it’s something that’s haunted the sub-genre since Final Fantasy: The Spirits Within. Unlike some critics, I don’t subscribe to the opinion that CGI anime will always be artistically inferior to it’s hand-drawn relatives, but on the evidence so far it is hard not to argue against it being cold and emotionless.

Which brings us to the visuals. I’d love to say that Vexille is another CGI tour-de-force, but sadly much of the time it fails to impress in this area too. There are some fantastic moments - especially the sprawling US city scenes and the wonderful fly-bys of the bustling Japanese shanty towns, but a lot of the time you can’t help feeling that you’ve seen it all before. The mecha designs, whilst being perhaps more realistic looking in an industrial design sense, seem flat and un-stylish compared to the Shirow created Landmates of Appleseed. And at other times it feels like it borrows imagery too heavily from films like Mad Max, Dune and even Star Wars without leaving its own personal touch. Don’t get me wrong - it’s by no means ugly or aesthetically unpleasing at any point, it just has a tendency to feel rather dull and flat.

So, is it worth seeing? Yeah, I guess so. If you’re interested in singularity theories but don’t want to dive into too much detail, and you’re not yet bored of high-tech CGI action, then give it a go. If you want proper characterisation and depth with your sci-fi anime, then look elsewhere. Personally, i’m starting to feel a little fed up with CGI mecha action, and believe me, that’s something I never really expected myself to say.

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