Archive for the 'shirow' Category

Real Drive 1 - 6 (2008): Review

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The last 9 months or so has been an exciting time for fans of Production IG and Masamune Shirow - previous collaborations between the anime powerhouse and the manga legend gave the world the unstoppable, stylish and cerebral Ghost in the Shell franchise, and last year they announced that the two giants would be joining forces for not one but two new TV series, Ghost Hound and Real Drive.

Ghost Hound, a dark, deep supernatural series about school children having out of body experiences, premiered in October 2007 in Japan. I watched the first five or so episodes as they were aired (and fansubbed courtesy of the ever awesome Ureshii), and really enjoyed them. It was mature for a show about teenagers, and had that down tempo kinda vibe that IG do so well. Then a minor disaster with my HTPC wiped a 500gb hard drive (yeah, don’t ask) and I lost all the episodes I’d grabbed to date. Instead of trying to catch up them again, I decided to to wait until the series ended and grab them all at once. Besides, I told myself, it was the futuristic, cyberpunk sounding Real Drive, that didn’t start until April 2008, that I was really looking forward to.

Set in 2061, the show focuses on the ‘Meta Real Network’, or ‘Metal’, a vast shared computer system used for communication, entertainment and storing the uploaded digital recordings of human personalities. More reminiscent of William Gibson’s original cyberspace concept than the Internet you’re plugged into right now, it’s often unclear (to me at least, so far) how much of the Metal is virtual, and how much is actually a physical network, formed by nanomachines that have reproduced throughout the Earth’s oceans. Our main hero-protagonist is 81 year old Masamichi Haru, who has only recently awakened into this new world after a diving accident involving an early version of the Metal technology left him in a coma for 50 years. Although his body is old and frail and he is confined to a wheelchair, he of course finds that he can dive again courtesy of the Metal, and begins a new career as a net-diver, investigating anomalies in this new realm, whilst always searching for the mysterious ‘answer in the sea’.

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So far, so Shirow. It’s his typical near/post singularity stuff, familiar to anyone who’s watched or read GitS or Appleseed. Even if nothing groundbreaking, I thought, at least they’ll be some interesting ideas going on here, and it’ll be worth watching. But then something happened in the first episode, something truly awful and disturbing, that I nearly vowed to never watch another episode again.

That something was Minamo Aoi.

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Aoi is a 15 year old Japanese schoolgirl, inexplicably employed to look after Haru whilst Holon, his android assistant, is undergoing maintenance. Only meant to be working for the diver on a temporary basis, she becomes a permanent member of his staff after he takes a similarly inexplicable shine to her. She’s a horribly stereotypical depiction of the Japanese schoolgirl archetype; clumsy, awkward, shrill, overly-kawaii and sickeningly positive when she’s not blubbing about some minor emotional upset. Yeah yeah, I get how she’s meant to be this narrative device for providing a more innocent perspective on events, and perhaps that would work - perhaps - if it wasn’t for her insanely short skirt flapping up whenever she moved, or the camera taking a little too long to pan across her exposed thighs when she’s talking, or that she didn’t blunder around like she’d been binge drinking rohypnol spiked alcopops all day. Or if she just kept her fucking mouth shut occasionally.

To be a little - and I mean a little - fairer, she does seem to calm down slightly as the episodes roll on (or perhaps I’m getting better at mentally blocking out the scenes shes in), but she does seem to be disturbingly central to most of the storylines so far. My initial knee-jerk reaction of hatred was partly down to the way she was introduced in episode 1; she literally bursts onto the screen, shrieking and smiling, her pudgy little thighs on display…it’s totally jarring with the ostensibly serious science fiction story that is meant to be being told here, and instantly rips the viewer out the quite complex technological world that is being outlined. Like I said, it nearly stopped me from watching anymore.

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There are some of his fans, and I’d include myself amongst them, who have been concerned that Shirow has been losing his touch over the last few years. The last of the GitS comics certainly had a few too-many panty shots for a serious cyberpunk epic, and his recent pre-occupation with seemingly only drawing semi naked, near-hentai images of female warriors wrapped in tentacles while holding massive phallic swords/guns/sword-guns was starting to make it look like the once great sci-fi master was descending into being nothing more than a filthy old pervert. We were hoping that these two new projects with IG would prove us wrong, and that he still had some great concepts and storytelling left in him, but sadly Real Drive, and Aoi in particular, fails to set things straight. And perhaps even more tellingly Ghost Hound, which from what I saw looks far more interestingly, is apparently based on a story and designs he originally came up with back in 1987.

So what else is there to say? The animation is fine - as you’d expect from Production IG - and reminiscent in many ways of a cleaner, less grimy, more utopian version of GitS:SAC. The soundtrack is at times awful, over orchestrated, operatic anime nonsense, thankfully occasionally giving away to minimal breaks and pulsing electronica, which is much more suited to the setting, if a little obvious.

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So…I’m not painting a great picture, am I? The weird thing is I’m still watching. Why? Well, partly out of fanboy loyalty, but mainly because plotwise I’m still not quite sure what is going on. Both the setting and technology hasn’t been fully explained yet, and I’m intrigued enough to sit it out. Shirow’s works have always been famed for not just being sometimes so complex on a conceptual level as to be almost inaccesable, but also for the effort he puts into thinking through his technological ideas. So far Real Drive shows much of the former and little of the latter, but I’m still holding out hope that this will emerge, and save not only the show but also the reputation of it’s creator for whom I’ve always had so much respect.

I’ll be back in a few episodes to let you know how I’m getting on. Hopefully it was just a rough take-off…

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Ghost in The Shell 2.0

This one slipped past me apparently. Ether that or Production IG have been keeping it very, very tightly under wraps.

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Either way, apparently July 12 will see a Japanese theatrical release of Ghost in the Shell 2.0; a new special edition of the 1995 classic featuring some re-done CGI visual effects and a whole new, remastered 6.1 soundtrack. Anime News Network has all the precise details, and the one thing that worried me most is in that list of names there is no mention of the film’s original director Mamoru Oshii. Presumably he’s been far too busy with Sky Crawlers - which this release seems to be aimed at promoting - to have got involved himself.

Looking at the comparison images, it looks like most of the visual work has been done to bring some of the original’s scenes more in line with the aesthetic of the 2004 sequel, Innocence. And so far it looks like it’s been done quite subtly and effectively- that’s if you don’t mind things being a bit darker and, erm, more orangey.

I can’t say it doesn’t worry me though. GiTS is a film very close to my heart, for many reasons. Plus, and this may just be particularly bad timing, but less than a week ago I was sitting with a very good friend of mine, watching an HD encode of Star Wars: A New Hope that I had, ahem, obtained. We were quite happily sat there ohhing and ahhing over how amazing it still looked after all these years, and how Lucas obviously once had an amazing eye for colour and lighting, when the first fully CGI’d newly shoehorned in scene jarred us out of our nostalgia. I swear, the second I saw that Jawa hanging off that rope from that lizard thing, a little part of me died.

And don’t even get me started on that Greedo bullshit.

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Everybody loves Ghost in the Shell

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According to Variety today, Steven Speilberg’s Dreamworks studio has acquired the rights to produce a live action version of Ghost in the Shell. It’s not clear at this point whether the plan is to make an adaptation of Oshii’s 1995 movie, or Shirow’s 1989 manga, and the cynical among us (i.e. me) might jump to the conclusion that this is just a bandwagon jump after the announcement of the Akira live action flick. But apparently Spielberg ‘loves’ the original, and believes it is a ‘genre that has arrived’. Erm, OK Stevie. What genre, exactly? Cyberpunk? If so, then ‘fraid you’re jackin’ in about 20 years too late, chombatta.

So I love GiTS…Speilberg loves GiTS…who else? Well, Britney Spears, of course. Or at least the director of her latest video does, which freaked me out whilst channel surfing last night. It’s a poorly animated, very low budget, blatant rip off homage to the original movie, with the crack-loving starlet taking the role of everybody’s favourite cybernetic anti-terrorism agent. Hmmm. Check out the video below, though it’s probably worth turning the sound down. Obviously.

Actually, what made me laugh while searching for that on YouTube was the number of fan made alternative videos that have been uploaded - made from edited together clips of her old promos - because apparently her ‘real’ fans hate the anime style one. Excellent.

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Appleseed Ex Machina (2007): Review

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It was with some slight trepidation that I sat down to watch Appleseed Ex Machina this weekend; the completely CGI anime is a sequel to the 2004 Appleseed, with both being based on Masamune Shirow’s classic 1985 manga. Being a fan of the original printed version (and Shirow’s work in general), I found little in the first film beyond it’s impressive visuals to get me excited, sadly.

For those of you with no prior experience, the background to the Appleseed series is kind of interesting. Set some point in the 22nd century, after a non-nuclear war has destroyed 90% of world civilisation, it tells the story of the rise of Olympus, a high-tech floating city-state. Apparently utopian at first glance, the city is populated by a mixture of baseline humans, cyborgs and ‘bioroids’; genetically engineered humans designed with altered emotions to bring peace and stability to the city. For both the reader of the manga and the viewer of these two films, our point of view into this world is through the two main protagonists and lovers; female human Deunan Knute and the once human but now fully cyborg Briareos Hecatonchires. Both veterans of the war, they find themselves trying to adjust to life in Olympus, whilst also being recruited into ESWAT, a high-tech special weapons police unit detailed with keeping the peace in the so-called Utopian city. In the original Shirow uses this environment to explore the moral, political and social issues raised by this very artificial utopia, whilst also showcasing the beautifully visualised technology, gadgets, weapons and mecha that he is famed for. Unfortunately, while the movies deal with the latter in exhilarating style, it’s with the former thematic issues where they start to disappoint.

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But let’s look at the positives first. Visually the film rarely fails to impress; the city of Olympus, its inhabitants and their technology and weapons are all rendered in a colourful, bold, energetic style. Of special note are the Landmate Mechas; the distinctive powered fighting suits that the ESWAT members ride into combat, which look like they’ve stepped off the page of the manga, matching Shirow’s designs perfectly and moving in subtly realistic ways. Gone is the slightly cell-shaded style of the first film, that aimed to make the characters look more hand drawn, in favour of a pure-CGI look, which while probably appeasing the many fans that disliked the look of the first film, I can’t help wondering if it doesn’t make the film seem slightly colder. Certainly the only place where the film failed visually for me at times was when depicting human characters, and especially their expressions…faces seemed too plastic, too clean and somewhat lifeless. While motion capture was clearly used for character movement, it looks very unlikely that it was for faces - probably due to budget and time constraints - and at times it’s clear much more attention has been lavished on the intricacies of the mecha and their weapons than on bestowing life into the protagonists. While a deeper, more challenging narrative would have used the emotionless plasticity of both the human and bioroid characters to subtly infer something about the true nature of Olympus, instead AsDE’s weak plot leaves it instead feeling like you’re watching yet another video game cut-scene.

Which is exactly where I started to have problems with the film. It borrows heavily, and faithfully, from computer game aesthetics - and there are a lot of times when this approach works perfectly. The action scenes are at times breathtaking, especially the aerial combat scenes between the Landmates, and are almost enough on their own to recommend the film. In fact, if like me, you are a mecha freak then the film is definitely worth seeing for these designs and action sequences. Similarly if, god forbid, you’re some sort of Michael Bay loving explosions freak, then you’ll have fun. But sadly the borrowing from video games doesn’t end there, and it feels like the producers take too many pointers from one area where games are famously weak: plot.

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I mean there is some plot here, something painfully obvious about a new consumer technology (an actually quite cool looking, but never really explained in any detail, augmented reality cell phone type system) being used to control the actions of it’s users. And there’s even a sub-plot, with the introduction of a new character cloned from Briareos’ DNA, so that he looks exactly like the cyborg before he went full-op - which of course leads to weird if predictable emotional reactions from the two central characters - even hinting at a painful love triangle - but this never goes anywhere and is almost forgotten by the third act, despite being probably the script’s most potentially interesting angle. Instead the plot feels all too much like videogame padding between levels - sorry - action sequences, culminating in an impressive final battle that looks a little too much like an end of game boss encounter (and even worse, slightly like the fall of Zion in the third, terrible Matrix film). The problem was, despite how frenetic the action was at this point, with the plot failing to grip me I found myself wondering whether I really cared any more.

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Which is, sadly, why I was ultimately disappointed with Appleseed Ex Machina. Coming from being a fan of the manga, it seemed an awful waste to, again, not try and tackle the subtle but important themes that Shirow pre-occupies himself with in the original. Especially when you contrast the dense, sometimes dizzying, philosophical and political plots Shirow’s most successful adaptations; Production IG’s and Mamoru Oshii’s famous Ghost in the Shell movies and TV series. Disappointing, like I say, but still fun in places. If you’re into mecha, high-tech video-game violence or just uber-cool CGI in general, it’s still worth checking out. Just don’t expect to be intellectually challenged, or to be able to skip the more boring cut-scenes by hitting ‘A’ on your gamepad.

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