Archive for the 'science fiction' Category

The rapture for geeks

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Whilst surfing over the weekend, I stumbled over a quote from sci-fi author Ken MacLeod. Now, I haven’t read any of MacLeod’s stuff for years, and it never struck me as being amazing, but this quote (apparently from his novel ‘The Cassini Division’) hit a chord with me.

(The technological singularity)…is the rapture for nerds.

Genius. I’ve been searching for a way of summing up my discontent with contemporary singularity theory, and all the time MacLeod had hit the nail right bang on the head.

For those of you not familiar with the concept of the rapture, it’s a fundamentalist Christian belief that at some point in the future Jesus will return to the earth and transport all true Christians up to heaven to leave in immortal, eternal peace with the Lord.

It’s the perfect get out clause. Belief in this happening means that Christians don’t have to deal with everything that challenges their world-view; homosexuality, the internet, women’s sexual liberation, stem-cell research, the pro-choice movement, rival religions, Darwin…all of this can be just dismissed as sin, and left to perish, when God comes down to save them.

What MacLeod is saying, is that for a large tract of the geek community, the singularity is filling the same role. It’s the perfect get out clause. Belief in this happening means that geeks don’t have to deal with everything that challenges their world-view; ecological break-down, global warming, digital rights management, the hypocrisy of being a corporate IT professional but hating anything not open-source, global poverty, the high price of oil, obesity and heart disease….all of this can be just dismissed as Luddite heresy, and left to perish, when the AI Gods rise up to save them….uploading their brains to immortal digital shells, using nanotechnology to clean up the environment, giving everyone fusion powered flying cars and lots of free cybersex with VR constructs of Kristen Bell.

Of course not all geeks think this way, just as not all Christians blindly believe in the rapture.

And me? In case you haven’t guessed already, I’m a fucking atheist.

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Real Drive 1 - 6 (2008): Review

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The last 9 months or so has been an exciting time for fans of Production IG and Masamune Shirow - previous collaborations between the anime powerhouse and the manga legend gave the world the unstoppable, stylish and cerebral Ghost in the Shell franchise, and last year they announced that the two giants would be joining forces for not one but two new TV series, Ghost Hound and Real Drive.

Ghost Hound, a dark, deep supernatural series about school children having out of body experiences, premiered in October 2007 in Japan. I watched the first five or so episodes as they were aired (and fansubbed courtesy of the ever awesome Ureshii), and really enjoyed them. It was mature for a show about teenagers, and had that down tempo kinda vibe that IG do so well. Then a minor disaster with my HTPC wiped a 500gb hard drive (yeah, don’t ask) and I lost all the episodes I’d grabbed to date. Instead of trying to catch up them again, I decided to to wait until the series ended and grab them all at once. Besides, I told myself, it was the futuristic, cyberpunk sounding Real Drive, that didn’t start until April 2008, that I was really looking forward to.

Set in 2061, the show focuses on the ‘Meta Real Network’, or ‘Metal’, a vast shared computer system used for communication, entertainment and storing the uploaded digital recordings of human personalities. More reminiscent of William Gibson’s original cyberspace concept than the Internet you’re plugged into right now, it’s often unclear (to me at least, so far) how much of the Metal is virtual, and how much is actually a physical network, formed by nanomachines that have reproduced throughout the Earth’s oceans. Our main hero-protagonist is 81 year old Masamichi Haru, who has only recently awakened into this new world after a diving accident involving an early version of the Metal technology left him in a coma for 50 years. Although his body is old and frail and he is confined to a wheelchair, he of course finds that he can dive again courtesy of the Metal, and begins a new career as a net-diver, investigating anomalies in this new realm, whilst always searching for the mysterious ‘answer in the sea’.

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So far, so Shirow. It’s his typical near/post singularity stuff, familiar to anyone who’s watched or read GitS or Appleseed. Even if nothing groundbreaking, I thought, at least they’ll be some interesting ideas going on here, and it’ll be worth watching. But then something happened in the first episode, something truly awful and disturbing, that I nearly vowed to never watch another episode again.

That something was Minamo Aoi.

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Aoi is a 15 year old Japanese schoolgirl, inexplicably employed to look after Haru whilst Holon, his android assistant, is undergoing maintenance. Only meant to be working for the diver on a temporary basis, she becomes a permanent member of his staff after he takes a similarly inexplicable shine to her. She’s a horribly stereotypical depiction of the Japanese schoolgirl archetype; clumsy, awkward, shrill, overly-kawaii and sickeningly positive when she’s not blubbing about some minor emotional upset. Yeah yeah, I get how she’s meant to be this narrative device for providing a more innocent perspective on events, and perhaps that would work - perhaps - if it wasn’t for her insanely short skirt flapping up whenever she moved, or the camera taking a little too long to pan across her exposed thighs when she’s talking, or that she didn’t blunder around like she’d been binge drinking rohypnol spiked alcopops all day. Or if she just kept her fucking mouth shut occasionally.

To be a little - and I mean a little - fairer, she does seem to calm down slightly as the episodes roll on (or perhaps I’m getting better at mentally blocking out the scenes shes in), but she does seem to be disturbingly central to most of the storylines so far. My initial knee-jerk reaction of hatred was partly down to the way she was introduced in episode 1; she literally bursts onto the screen, shrieking and smiling, her pudgy little thighs on display…it’s totally jarring with the ostensibly serious science fiction story that is meant to be being told here, and instantly rips the viewer out the quite complex technological world that is being outlined. Like I said, it nearly stopped me from watching anymore.

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There are some of his fans, and I’d include myself amongst them, who have been concerned that Shirow has been losing his touch over the last few years. The last of the GitS comics certainly had a few too-many panty shots for a serious cyberpunk epic, and his recent pre-occupation with seemingly only drawing semi naked, near-hentai images of female warriors wrapped in tentacles while holding massive phallic swords/guns/sword-guns was starting to make it look like the once great sci-fi master was descending into being nothing more than a filthy old pervert. We were hoping that these two new projects with IG would prove us wrong, and that he still had some great concepts and storytelling left in him, but sadly Real Drive, and Aoi in particular, fails to set things straight. And perhaps even more tellingly Ghost Hound, which from what I saw looks far more interestingly, is apparently based on a story and designs he originally came up with back in 1987.

So what else is there to say? The animation is fine - as you’d expect from Production IG - and reminiscent in many ways of a cleaner, less grimy, more utopian version of GitS:SAC. The soundtrack is at times awful, over orchestrated, operatic anime nonsense, thankfully occasionally giving away to minimal breaks and pulsing electronica, which is much more suited to the setting, if a little obvious.

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So…I’m not painting a great picture, am I? The weird thing is I’m still watching. Why? Well, partly out of fanboy loyalty, but mainly because plotwise I’m still not quite sure what is going on. Both the setting and technology hasn’t been fully explained yet, and I’m intrigued enough to sit it out. Shirow’s works have always been famed for not just being sometimes so complex on a conceptual level as to be almost inaccesable, but also for the effort he puts into thinking through his technological ideas. So far Real Drive shows much of the former and little of the latter, but I’m still holding out hope that this will emerge, and save not only the show but also the reputation of it’s creator for whom I’ve always had so much respect.

I’ll be back in a few episodes to let you know how I’m getting on. Hopefully it was just a rough take-off…

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RIP Stan Winston (1946 - 2008)

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Today is a tragic day for movie and science fiction fans.

Last night special FX legend Stan Winston, best known for his work on movie franchises such as Terminator, Aliens and Jurassic Park, died. While those franchises might have flagged creatively, Winston never did, always maintaining a truly unique eye for industrial design and an artist’s precognitive gaze into the future. His work on the Marines’ equipment and weapons in James Cameron’s Aliens was a personal favourite of mine, his designs somehow forward-echoing the images we see every night of US troops on duty in Iraq.

He will be sorely missed - AICN has an excellent obit plus comments from Cameron and others.

My thoughts go out to his friends and family.

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Early 21st Century rubbish

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I was procrastinating preparing to do some work today by clearing out my office/studio/spare room, when I found myself taking the above photo. I was emptying a drawer of the usual flotsam of modern life, when I realised it was subtly different. Maybe it’s because I’m weird, but instead of the usual collection of random badges, elastic bands, paperclips and the tops off lost biros, this little pile included:

  • An old 3rd party Playstation memory card
  • A Gunpey game cartridge for the Wonderswan, complete with protective slip case
  • A weird Playstation cable tidy thing, that I was given at a Sony developers conference some years ago
  • The cover for the network adaptor port on a black Nintendo Gamecube
  • Protective covers for what I think are Dreamcast memory cards or VMUs (x3, various colours)

I don’t know why I took a photo of it. Possibly because it’s in someway a comment on how the minutiae of even the most mundane aspects of our lives have been changed by our reliance on consumerism and technology. Or something.

If you can actually use any of this shit then give me a shout.

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Vexille (2007): Review

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I’d been sat on Vexille for a while before watching it, to be honest. After the disappointment I felt from seeing the last Appleseed movie, I wasn’t sure if I could face another cold looking, mecha based, entrely CGI anime. But there’s an important fact that kept slipping my mind about Vexille, and that revitalised my interest every time I remembered it - that its the second movie from director Fumihiko Sori.

Sori, for the uninitiated, is probably best known for directing the live action Japanese film Ping Pong back in 2002. A small, gentle, touching but often very funny movie about friendships and rivalries between table tennis obsessed teenage boys, it became a huge favourite in our household after we caught a showing of it at the Bath Film Festival a few years ago. It’s a movie that works completely because of characterization, dialogue and the emotional relationships between the central characters, and with this in mind I was hopeful that Sori might breath some life and depth into the mechanical looking Vexille, seeing that he had sole responsibility for writing, directing and editing.

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For a start, Vexville has a far more promising and involved premise than Appleseed. It’s 2077, and the UN has imposed severe limitations on the development of AI, robotics and nanotechnology, fearing that their unmonitored use could pause a threat to human civilisation. This has, quite understandably, pissed off Japan, who are the world leaders in this field, and have adopted a policy of isolationism, and taken this to an extreme never quite seen before. While they still trade with the outside world - selling robot and weapon technology to the highest bidders, they have literally sealed off the country using a powerful electromagnetic thingamybob field, which blocks all communication and observation including satellite photography, and no foreigner has set foot on Japanese soil for over a decade. Enter the eponymous Vexille, a female UN anti-terrorist agent and her squad of hi-tech commandos, tasked with sneaking through and then disabling the magic field so that UN snoopers can have a good look at what’s really going on.

And it’s here that things do start to get a little interesting. Without spoiling the big reveal too much for you, Vexille from this point onwards depicts a Japan that has undergone a singularity. For those of you not familiar with the concept, and who can’t be arsed the read that wikipedia link, the singularity is a point in the future where technological acceleration, and specifically the development of artificial intelligence, get to a point where machines are more intelligent than man. It’s a very common theme in contemporary science fiction, and in many ways has been used to create a slightly more utopian backlash against the dystopian worlds presented in cyberpunk. While writers like William Gibson used cybernetics and AI to paint images of hyper-corporate, corrupt societies, singularity writers use them to create worlds where scarcity and poverty are history, and nanotechnology is used to clean up the environment that science had previously wrecked. I won’t bore you with my involved views on the concept, but needless to say I’m sceptical. As a scientific principal it seems sound - if you disregard the fact that AI research has failed, for decades, to make the developments it has promised. But as a social concept I’m far more sceptical, not just of the the singularity itself, but of utopias in general. And as a device in science fiction, well that’s where I really have issues. While some writers have handled the concept well, for many it seems to me that it’s become more a way of repositioning science (and as a result scientists) as mankind’s godlike saviours, after years of cyberpunk chipping away at it’s ivory tower. Too often it feels too much like the utopian pop SF of the 1950s, where everyone sat around waiting for their nuclear powered hovercars, robot butlers and daytrips to venus, instead of trying to deal with the social issues of the time.

Okay, rant over. Again, while trying to avoid spoilers, what Vexille does is present a Japan post singularity where things are as pretty far from a utopia as you can get. And while it’s not the first SF movie to take this angle - arguably both Terminator and The Matrix do the same thing - it does it in a far more contemporary way, using popular singularity fiction ideas like nanotechnology, uploading and the physical re-shaping of the environment to create its own dystopian hell. And largely it works, even when some of the ideas verge on the more fantastic and unbelievable. What I mean by works is that it’lll be enough to get up the backs of the likes of Ray Kurzweil and everyone else that’s sipped the trans/posthumanist Kool Aid, and that’s fine by me.

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Sadly, despite this over-arching theme of the failed, de-humanising singularity, there’s not much else plot wise to get excited about. After the setting has been established we’re treated instead to a fairly predictable and largely uninspiring parade of action sequences, set pieces and high speed chases. Even more disappointingly, considering Sori’s pedigree, characters are largely two dimensional and the dialogue is uninspiring, and we find ourselves back in familiar Appleseed territory. I’m not sure why this is in particular an issue for purely CGI anime; whether it’s because the script has to work harder to offset the clinical visuals, or whether its because studios are still concentrating too much on the production technology than the writing, but it’s something that’s haunted the sub-genre since Final Fantasy: The Spirits Within. Unlike some critics, I don’t subscribe to the opinion that CGI anime will always be artistically inferior to it’s hand-drawn relatives, but on the evidence so far it is hard not to argue against it being cold and emotionless.

Which brings us to the visuals. I’d love to say that Vexille is another CGI tour-de-force, but sadly much of the time it fails to impress in this area too. There are some fantastic moments - especially the sprawling US city scenes and the wonderful fly-bys of the bustling Japanese shanty towns, but a lot of the time you can’t help feeling that you’ve seen it all before. The mecha designs, whilst being perhaps more realistic looking in an industrial design sense, seem flat and un-stylish compared to the Shirow created Landmates of Appleseed. And at other times it feels like it borrows imagery too heavily from films like Mad Max, Dune and even Star Wars without leaving its own personal touch. Don’t get me wrong - it’s by no means ugly or aesthetically unpleasing at any point, it just has a tendency to feel rather dull and flat.

So, is it worth seeing? Yeah, I guess so. If you’re interested in singularity theories but don’t want to dive into too much detail, and you’re not yet bored of high-tech CGI action, then give it a go. If you want proper characterisation and depth with your sci-fi anime, then look elsewhere. Personally, i’m starting to feel a little fed up with CGI mecha action, and believe me, that’s something I never really expected myself to say.

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Denno Coil 1 - 12 (2007): Review

NOTE: also sometimes spelled ‘Dennou Coil’

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Produced by cult animation studio Madhouse and directed by relative newcomer Mitsuo Iso, Denno Coil first started airing in Japan in May of last year, which is when I first started watching it, courtesy of Ureshii’s sublime fansubs. In fact, I watched the first 8 episodes just days after each one was first broadcast, but with other commitments and time conspiring against me, I criminally left the rest of the series untouched on my hard drive for months, until last week when I had a chance to sit down and try and catch up. I got as far as episode 12, still leaving me with another 14 to watch, and believe me, I’m going to be doing whatever I can to get through them. That new short story I’m working on may just have to wait a little bit longer.

Centred around a group of Japanese elementary school children, the show is at first glance apparently aimed at that age group, but with closer inspection that’s about as useful an assessment as dismissing My Neighbour Totoro or Spirited Away as just kids’ films. In fact, I wouldn’t be the first critic to make the comparison between Denno Coil and some of Ghibli’s better crafted output, and it is a wholly deserved and justifiable one.

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Set in 2026, it tells the story of young Yūko Okonogi, who moves with her family to the city of Daikoku, the technological centre of an emerging half-virtual world, created after the introduction of internet-connected augmented reality eyeglasses eleven years previously. This new technology has now become as common place as, and in fact replacing the role of, cell phones for Daikoku’s inhabitants. As such it has become massively popular with children, and even before Yūko can start at her new school, she finds herself tied up with a group of kids that spend their whole life in this augmented, half-real digital world, playing with virtual pets, battling each other with over the top (but of course harmless) cartoon weapons, hunting for the gem-like ‘meta-bugs’ and investigating the mysterious computer viruses known as ‘Illegals’.

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From the very first episode the series is enthralling and compelling, for a number of reasons, the most significant of which being the way that the writers and animators have managed to create an all too believable world, with carefully thought out logical rules and systems. As a viewer it is impossible not to believe in the technology it depicts, or to avoid being convinced that something very, very similar lies just around our collective corner. As you watch you quickly start to understand how this augmented world works and behaves, and it starts to feel less like an anime fantasy and more like a description of a futuristic personal operating system, with it’s screen wrapped around you and its icons and interfaces pulled out into three dimensions. As the children play and interact with the colourful, often cartoon like objects and creatures that the glasses insert into their world, it’s clear that each one represents real-world, familiar computer applications; the ‘metatag’ stickers that they stick on traffic lights to change them are in fact hackers’ scripts, the over zealous floating robots that patrol the city are in fact anti-virus software, and the slimy, odious ‘Illegal’ creatures that hide in the shadows are fragments of malicious code. One of my strongest beliefs is that good science fiction always makes social commentary on the time in which it was written, and it is here that Denno Coil excels, presenting a world where children are more in touch with technology than their parents, are obsessed with video games and Pokemon style fads, and where peer pressure and owning the latest gadgets can become almost disturbingly important.

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Visually every episode I’ve watched to date is excellent, as you would expect from a studio of the pedigree of Madhouse behind it. Again character design is reminiscent of Ghibli - especially Yūko’s little sister and the ‘Mojo’ virtual pets, who both reference famous charcaters from Totoro - but it is depiction of the technology and it’s interfaces that really grabs the attention. Everything feels like a slightly warmer, more user friendly versions of the AR tech we’re familiar with from Ghost in the Shell, and again it borrows heavily from video game aesthetics, although this time leaning to the slightly more kawaii, Nintendo style, rather than the dark, violent vibe shown in recent games influenced work like Appleseed. While this is mainly due to the age of the characters and the shows family target demographic in Japan, it works perfectly, referencing fads like Pokemon without ever feeling quite as childish or overly cute. Also impressive is the noise and digital glitching effects subtly employed throughout the show - so subtly in fact that many viewers at first thought they were quality control issues - that remind the viewer that what both they and the characters are experiencing is not always real.

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What ultimately makes Denno Coil such a success for me though, and i’m so pleased to be writing this, is the writing. The dialogue feels natural at all times, even when the characters are talking about technology and concepts that are unfamiliar to the viewer, and the children act in wholly believable ways. The whole series is accessible and friendly, while at the same time having the sort of downbeat atmosphere usually only found in Oshii movies - while at first we seem to be just watching child characters develop, there is constantly the feeling that some sinister mystery is gradually unravelling, and that perhaps some terrible secret will unveil itself before the series ends. Certainly it’s yet another example of how the Japanese have become masters of writing not only for anime, but also TV in general, and is possibly the best example since Planetes I’ve seen of their ability effortlessly fit so plot, humour and real character depth into 25 minutes, leaving you wishing that we took are TV writing, for both adults and children, anywhere near as seriously.

With still 14 more episodes left to watch I can firmly say that, unless it seriously jumps the shark, Denno Coil is set to be a remembered as a true classic in anime TV history. But don’t just take my word for it, go and grab the first episode right now, kick back and just relish in it.

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Freedom 1 - 4 (2006 - 2008): Review

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To the uninitiated, the Japanese anime industry and the culture that surrounds it can seem perplexing at times, to say the least. In the west, when a film or TV show is released directly to video or DVD, its usually a sign of inferior quality or very limited market appeal. Or, in other words, it’s too shit to be shown at the cinema. Plus usually we’re talking about the sort of unoriginal, opportunist, unnecessary sequels that Disney were famous for churning out a few years ago. Jungle Book Two, anyone? God help us.

But in Japan, things are different. The market for anime is so strong, and anime fans so loyal and rabid in their spending that direct to video OVA (Original Video Animations) can make enough money to justify high budgets and risk taking concepts. It also frees the studios of other restrictions placed on them by TV broadcasters and film distributors - such as, in the case of Freedom, corporate sponsorship. Co-funded by Nissin Cup Noodles to celebrate their 35th anniversary, the show features explicit product-placement throughout, as well as apparently featuring heavily in real-world marketing for the company’s products in Japan.

So then…a direct to video anime series, sponsored and heavily branded by an instant noodles company. Doesn’t sound great on paper, to be honest. But, like I just said, in Japan things are different, and Freedom has a couple of very good reasons to grab your interest. Firstly, it boasts character and vehicle designs by legendary Akira and Steamboy creator Katsuhiro Otomo, which in itself is enough to get most anime fans all kinds of excited. And, secondly, it’s actually really rather good.

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I can’t get too much into plot details without entering spoilers territory, so I’ll keep things simple. It’s the 23rd century, and Earth has been left inhospitable by a major ecological disaster. The only remnants of the human race are crammed into a single domed city on the far side of the moon, named Eden. The story of the OAV, originally to be told over 6 (although now apparently extended to 7) 25min episodes, focuses on three teenagers; Takeru, Kazuma and Bismark, who spend their free time building and racing futuristic motorbikes in semi-legal races in the pipes beneath Eden. After an accident at a race, Takeru is sent outside to check for leaks as a punishment, he finds something to suggest that the inhabitants of Eden may not be so alone…

And from there I can’t tell you much more, without risking spoiling it for you, but the story is pretty well paced and the characters, whilst never too deep or challenging, seem to develop quite nicely. Visually it is stunning at times, especially during the first episode, which concentrates on introducing the main characters and their activities, and immediately you can see where Otomo’s time and skill has been put to use. Scruffy teenagers and futuristic motorbikes…the influence of Akira is instantly recognisable. If you were feeling cynical you could say his involvement was merely a marketing one - getting his name and designs featured in this corporate sponsored project is quite a scoop, especially as the bikes aren’t hugely integral to the plot as far as I’ve seen - and there would be a certain amount of truth to that. But when it looks as fantastic and stylish as Freedom often does, it’s hard to care. There are some lovely touches, like bike-obsessed Bismark’s Quadrophenia era Mod influenced Parka outfit. And as to the Noodles product placement, it’s blatant, but only about once or twice an episode, and by the third one the writers are having a genuine, knowing laugh with it.

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Like I said at the top, there’s a lot of things that are perplexing about Japanese TV and anime. The one that gets me the most is how strong the demand for quality science fiction television must still be in Japan. While it might not, as yet, quite rank alongside Planetes and Cowboy Bebop in terms of SF storytelling, it’s still light years ahead of the kind of turgid, garish, childish crap like Doctor Who or the numerous dead-from-the-neck-down Star Trek spin-offs we only seem able to produce in the west.

I’ve only seen the first 4 episodes, so it’s still early days yet. If there is one thing that annoys, it’s the bizarre release schedule - one episode on each disc, with each disc being released a few months apart, meaning that although the first one was released in November 2006 we’ll have to wait until early summer 2008 for the conclusion. But it’s certainly a series I’ll be keeping an eye on, and as soon as I’ve seen more I’ll be letting you know what I think.

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Childhood’s End

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R.I.P.

I can’t start to tell you how important the movie 2001 has been in my life. For a start, my parents went to see it on their first date. Then they took me to see it when it was re-shown at the cinema in the early 80’s…I must have been about 9 or 10. It completely fucked with my head. Pretty much ever since then I’ve been a fan of both Stanley Kubrick and Arthur C Clarke. It’s a weird feeling to know now that neither of them are around…

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