Archive for the 'cities' Category

More images from Tokyo

As you can probably imagine, I’ve been taking a lot of photos while I’ve been over here in Japan. Due to time constraints and the way Wordpress works, I haven’t been able to share as much with you as I’d like, but I have been dumping literally hundreds of them on Facebook. So it suddenly occurred to me - this is the interweb, and the power of the hyperlink is strong.

The links below will take you through to FB albums that you can view even if you’re not a member - but if you are, why not send me friends request while you’re over there? Just mention “blog” in the message and I’ll know you’re not a sexual predator or something.

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Shinjuku JR at rush hour

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I’m always surprised when people moan that no-one talks on the tube in London – I mean, exactly what the fuck are we meant to say? It’s pretty much the same on the Tokyo JR lines – no-ones chatting, too engrossed in their manga, their text messages, their DS and PSP games, the flat screens showing beauty product ads and video games trailers or studying their reflected hair in the dark windows. Pulling into stations is always announced by the usual bombardment of neon signs, followed by the sight of commuters waiting in perfect, orderly queues. Something not so familiar if you hail from London, then. Some might say it looks a bit robotic and regimented, but that’s hardly two words I’d use to describe Tokyo residents. Not fucking rude are three that spring to mind.

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Akihabara – Welcome to Electric Town

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Where do I start?

Again, everything you’ve most probably heard is quite possibly true. It’s a living, breathing Bladerunner set, part futuristic shopping district, part tacky tourist attraction, where funky dressed hipsters and short skirted schoolgirls mix with suited Hiro Nakamura otaku clones and cosplaying flyer girls. The main strip, Chuo Dori, feels like an endless strip of arcades, manga shops, PC component markets and porno stores – probably because it is. DVD players like you’ve never seen before nestle next to retro games consoles from the early 80s. Jumble sale like shops filled with cheap Chinese Gundam knock offs and priceless Star Wars rarities are stacked on top of sushi bars and maid cafes. It’s almost too much. I shot over 200 photos there alone today, and I’m still processing what I saw. And it’s going to take me a while, trust me. In time I’ll post up my thoughts here in chunks, some after I get home, but for now here’s a very small selection of images to whet your appetite.

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Shopping for Manga in Shinjuku

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Just like all the stories you hear, manga is everywhere in Japan. There’s racks of it in every supermarket and convenience store you pass, and at lunch times gangs of salary-men and students gather around to silently read it.

Today we stumbled across Comic and DVD Forrest in Shinjuku, a specialist store with so much stock that, to be frank, it’s a bit of a mindfuck. Didn’t actually buy anything this time - they had a couple of Denno Coil art books, but not the exact one I’m looking for - but I did manage to grab a few shots before the super-polite staff busted me….

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Shinjuku

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So we’re here. Finally.

Actually, we arrived about 48 hours ago, after what seemed like a week of travelling. Hellish. But, of course, with hindsight completely worth it. Shinjuku is everything all the cliches say it is - Akira, Bladerunner and Neuromancer all rolled into one, but somehow weirder for not actually feeling that futuristic. Or at least, it’s a kind of retro futuristic, a reminder of the that 80’s cyberpunk vision that it inspired but never quite happened anywhere else. Like all sci-fi, they got some things wrong. Example? Well, it seems damn near impossible to find any public Wi-Fi round here. But why would you need it when everyone’s had 3G capable phones for over ten years?

Anyway, there’s another cliche about pictures and word counts…

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Appleseed Ex Machina (2007): Review

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It was with some slight trepidation that I sat down to watch Appleseed Ex Machina this weekend; the completely CGI anime is a sequel to the 2004 Appleseed, with both being based on Masamune Shirow’s classic 1985 manga. Being a fan of the original printed version (and Shirow’s work in general), I found little in the first film beyond it’s impressive visuals to get me excited, sadly.

For those of you with no prior experience, the background to the Appleseed series is kind of interesting. Set some point in the 22nd century, after a non-nuclear war has destroyed 90% of world civilisation, it tells the story of the rise of Olympus, a high-tech floating city-state. Apparently utopian at first glance, the city is populated by a mixture of baseline humans, cyborgs and ‘bioroids’; genetically engineered humans designed with altered emotions to bring peace and stability to the city. For both the reader of the manga and the viewer of these two films, our point of view into this world is through the two main protagonists and lovers; female human Deunan Knute and the once human but now fully cyborg Briareos Hecatonchires. Both veterans of the war, they find themselves trying to adjust to life in Olympus, whilst also being recruited into ESWAT, a high-tech special weapons police unit detailed with keeping the peace in the so-called Utopian city. In the original Shirow uses this environment to explore the moral, political and social issues raised by this very artificial utopia, whilst also showcasing the beautifully visualised technology, gadgets, weapons and mecha that he is famed for. Unfortunately, while the movies deal with the latter in exhilarating style, it’s with the former thematic issues where they start to disappoint.

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But let’s look at the positives first. Visually the film rarely fails to impress; the city of Olympus, its inhabitants and their technology and weapons are all rendered in a colourful, bold, energetic style. Of special note are the Landmate Mechas; the distinctive powered fighting suits that the ESWAT members ride into combat, which look like they’ve stepped off the page of the manga, matching Shirow’s designs perfectly and moving in subtly realistic ways. Gone is the slightly cell-shaded style of the first film, that aimed to make the characters look more hand drawn, in favour of a pure-CGI look, which while probably appeasing the many fans that disliked the look of the first film, I can’t help wondering if it doesn’t make the film seem slightly colder. Certainly the only place where the film failed visually for me at times was when depicting human characters, and especially their expressions…faces seemed too plastic, too clean and somewhat lifeless. While motion capture was clearly used for character movement, it looks very unlikely that it was for faces - probably due to budget and time constraints - and at times it’s clear much more attention has been lavished on the intricacies of the mecha and their weapons than on bestowing life into the protagonists. While a deeper, more challenging narrative would have used the emotionless plasticity of both the human and bioroid characters to subtly infer something about the true nature of Olympus, instead AsDE’s weak plot leaves it instead feeling like you’re watching yet another video game cut-scene.

Which is exactly where I started to have problems with the film. It borrows heavily, and faithfully, from computer game aesthetics - and there are a lot of times when this approach works perfectly. The action scenes are at times breathtaking, especially the aerial combat scenes between the Landmates, and are almost enough on their own to recommend the film. In fact, if like me, you are a mecha freak then the film is definitely worth seeing for these designs and action sequences. Similarly if, god forbid, you’re some sort of Michael Bay loving explosions freak, then you’ll have fun. But sadly the borrowing from video games doesn’t end there, and it feels like the producers take too many pointers from one area where games are famously weak: plot.

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I mean there is some plot here, something painfully obvious about a new consumer technology (an actually quite cool looking, but never really explained in any detail, augmented reality cell phone type system) being used to control the actions of it’s users. And there’s even a sub-plot, with the introduction of a new character cloned from Briareos’ DNA, so that he looks exactly like the cyborg before he went full-op - which of course leads to weird if predictable emotional reactions from the two central characters - even hinting at a painful love triangle - but this never goes anywhere and is almost forgotten by the third act, despite being probably the script’s most potentially interesting angle. Instead the plot feels all too much like videogame padding between levels - sorry - action sequences, culminating in an impressive final battle that looks a little too much like an end of game boss encounter (and even worse, slightly like the fall of Zion in the third, terrible Matrix film). The problem was, despite how frenetic the action was at this point, with the plot failing to grip me I found myself wondering whether I really cared any more.

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Which is, sadly, why I was ultimately disappointed with Appleseed Ex Machina. Coming from being a fan of the manga, it seemed an awful waste to, again, not try and tackle the subtle but important themes that Shirow pre-occupies himself with in the original. Especially when you contrast the dense, sometimes dizzying, philosophical and political plots Shirow’s most successful adaptations; Production IG’s and Mamoru Oshii’s famous Ghost in the Shell movies and TV series. Disappointing, like I say, but still fun in places. If you’re into mecha, high-tech video-game violence or just uber-cool CGI in general, it’s still worth checking out. Just don’t expect to be intellectually challenged, or to be able to skip the more boring cut-scenes by hitting ‘A’ on your gamepad.

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Tekkon Kinkreet (2007): Review

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I finally got to sit down and watch Michael Aris’ ‘Tekkon Kinkreet’ on Blu-Ray this weekend. Coming to the movie completely cold - not having read Taiyō Matsumoto’s original manga, and knowing little about the production’s genesis, I really enjoyed it. It wasn’t until I sat down to start writing this review and did a little bit of background research online that I discovered the fanboy shit-storm surrounding the film’s release.

Last week I posted my concerns about the forthcoming Watchmen adaptation, and particularly the worry that the original employed narrative techniques and devices that could work only in the medium of comics. So it was with some sympathy and understanding that I read fans criticising Aris’ film for exactly the same reason. The story is focused around two street orphans, simply known as Black and White, and their battle to defend their Tokyo neighbourhood and their very existence from misguided but well meaning police officers, washed up Yakuzza and sinister property developers. So far so good, typical animanga fare, you might say. But Black and White are not just two-dimensional pre-teen vigilantes; both spend the whole of the story struggling with apparent emotional and mental problems, the understandable result of a childhood on the street. These problems manifest themselves in a constant clashing of realities, over-powered imaginations, White’s bi-polar mood swings and Black’s self-destructive graphic violence. In the movie this is depicted in a stylised, surrealistic way, as the city around them visually morphs back and forwards between the boy’s candy-coloured, toy-filled playground and the stage for their dark, demon haunted nightmares. For every moment that the film is quirky, playful or touching it also disorientating, jarring and cold.

The fact that this contrast comes across at all through the film, and isn’t lost below it’s rich, ever changing visuals, must be seen as giving some credit to it’s creators. But, from what I can gather from looking around online, fans feel this has been done in a slightly ham-fisted, gimmicky way compared to the original print version. Maybe so, but I personally felt it largely worked; certainly I felt it was less confused and more emotional than the surreal and disorientating reality-clash of Satoshi Kon’s recent Paprika, which while again visually impressive, felt at times like its goal had been spectacle rather than empathy.

Plus Tekkon Kinkreet, as a movie, has a hell of a lot to offer. Visually it is near perfect, using subtle CGI techniques to contrast the cluttered, overdeveloped environments with the simple, hand drawn appearance of the characters. With much of the film being played out from Black & White’s rooftop perspective the animation employs subtle techniques, like horizons with exaggerated curvatures, to instil an effective feeling of dizzying vertigo. Freeze frame the movie at any time and you find yourself gazing at artwork of incredible beauty, detail and sophistication. It playfully makes visual reference to dozens of other films, both anime and live action, from Akira and Tokyo Godfathers to A Clockwork Orange and Bladerunner. It also has a fantastic soundtrack, courtesy of UK techno duo and legendary Warp Records artists Plaid, which I’m sure I’ll be tracking down on CD in the near future.

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So, like I said at the top, I really enjoyed it. If you’re familiar with the manga then you could probably spend all day and night picking holes in it, but if you’re not you’ll probably be too impressed to care. Either way, I can’t recommend it enough. One thing’s for sure I’ll be picking up the manga for myself, and adding it to my ever-growing pile of unread books. And when I do get round to reading it, I’ll stick the movie on again and i’ll be back here to tell you if and how my opinion has changed…

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The art of sampling

Stumbled across this yesterday; cool little clip following one of my favourite Detroit producers Theo Parrish as he wanders the streets of Motor City, recording sounds and ambiances before taking them back to his studio, chopping them up and making beats with ‘em on his MPC. Worth checking out:

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About the image ^^

A couple of people have asked me about the image at the top of the site…it’s actually a photo I took while in holiday in Marrakesh last July. We were looking for the Museum of Modern Art I believe, when I spotted this apparently dumped pile of old, busted TVs stacked on top of a random roof, looking like an abandoned set from a Mad Max movie..

Marrakesh, aside from being one of my favourite cities, is one of the most Sci Fi places I’ve ever visited. Nothing beats the clash of Islamic culture and the ancient architecture with 24 hour Internet cafes and satelite dishes sprouting from every rooftop. Tokyo and Seoul might be your first pick for SF holidays, but I can’t recommend the feeling of being dropped into an alien culture that Marrakesh gives you enough…

Check out my other photos here…

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