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The Elephant in the Room

Right, I’ll try and keep this as brief as possible.

Last night, inspired by the latest ‘foreign pirates are killing anime’ outburst from the Japanese industry, I fell into one of my usual rants on Twitter:

“The anime industry avoiding the same elephant in the room as music industry did 10 yrs ago: consumers know worthless product when they see it.

And who wants to pay for worthless, disposable product when you can get it for free?

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Gamification – do we need to make common sense fun?

The Guardian has some interesting coverage of SXSW this last week. Contrary to popular geek belief I frequently find mainstream reaction to events and ideas just as fascinating as specialist coverage – although that may be due to my science fiction projects, which deal with the public and cultural acceptance of bleeding edge technology.

In particular, this bit on ‘gamification’ caught my eye:

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