Archive for March, 2008 Page 2 of 3



Appleseed Ex Machina (2007): Review

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It was with some slight trepidation that I sat down to watch Appleseed Ex Machina this weekend; the completely CGI anime is a sequel to the 2004 Appleseed, with both being based on Masamune Shirow’s classic 1985 manga. Being a fan of the original printed version (and Shirow’s work in general), I found little in the first film beyond it’s impressive visuals to get me excited, sadly.

For those of you with no prior experience, the background to the Appleseed series is kind of interesting. Set some point in the 22nd century, after a non-nuclear war has destroyed 90% of world civilisation, it tells the story of the rise of Olympus, a high-tech floating city-state. Apparently utopian at first glance, the city is populated by a mixture of baseline humans, cyborgs and ‘bioroids’; genetically engineered humans designed with altered emotions to bring peace and stability to the city. For both the reader of the manga and the viewer of these two films, our point of view into this world is through the two main protagonists and lovers; female human Deunan Knute and the once human but now fully cyborg Briareos Hecatonchires. Both veterans of the war, they find themselves trying to adjust to life in Olympus, whilst also being recruited into ESWAT, a high-tech special weapons police unit detailed with keeping the peace in the so-called Utopian city. In the original Shirow uses this environment to explore the moral, political and social issues raised by this very artificial utopia, whilst also showcasing the beautifully visualised technology, gadgets, weapons and mecha that he is famed for. Unfortunately, while the movies deal with the latter in exhilarating style, it’s with the former thematic issues where they start to disappoint.

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But let’s look at the positives first. Visually the film rarely fails to impress; the city of Olympus, its inhabitants and their technology and weapons are all rendered in a colourful, bold, energetic style. Of special note are the Landmate Mechas; the distinctive powered fighting suits that the ESWAT members ride into combat, which look like they’ve stepped off the page of the manga, matching Shirow’s designs perfectly and moving in subtly realistic ways. Gone is the slightly cell-shaded style of the first film, that aimed to make the characters look more hand drawn, in favour of a pure-CGI look, which while probably appeasing the many fans that disliked the look of the first film, I can’t help wondering if it doesn’t make the film seem slightly colder. Certainly the only place where the film failed visually for me at times was when depicting human characters, and especially their expressions…faces seemed too plastic, too clean and somewhat lifeless. While motion capture was clearly used for character movement, it looks very unlikely that it was for faces - probably due to budget and time constraints - and at times it’s clear much more attention has been lavished on the intricacies of the mecha and their weapons than on bestowing life into the protagonists. While a deeper, more challenging narrative would have used the emotionless plasticity of both the human and bioroid characters to subtly infer something about the true nature of Olympus, instead AsDE’s weak plot leaves it instead feeling like you’re watching yet another video game cut-scene.

Which is exactly where I started to have problems with the film. It borrows heavily, and faithfully, from computer game aesthetics - and there are a lot of times when this approach works perfectly. The action scenes are at times breathtaking, especially the aerial combat scenes between the Landmates, and are almost enough on their own to recommend the film. In fact, if like me, you are a mecha freak then the film is definitely worth seeing for these designs and action sequences. Similarly if, god forbid, you’re some sort of Michael Bay loving explosions freak, then you’ll have fun. But sadly the borrowing from video games doesn’t end there, and it feels like the producers take too many pointers from one area where games are famously weak: plot.

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I mean there is some plot here, something painfully obvious about a new consumer technology (an actually quite cool looking, but never really explained in any detail, augmented reality cell phone type system) being used to control the actions of it’s users. And there’s even a sub-plot, with the introduction of a new character cloned from Briareos’ DNA, so that he looks exactly like the cyborg before he went full-op - which of course leads to weird if predictable emotional reactions from the two central characters - even hinting at a painful love triangle - but this never goes anywhere and is almost forgotten by the third act, despite being probably the script’s most potentially interesting angle. Instead the plot feels all too much like videogame padding between levels - sorry - action sequences, culminating in an impressive final battle that looks a little too much like an end of game boss encounter (and even worse, slightly like the fall of Zion in the third, terrible Matrix film). The problem was, despite how frenetic the action was at this point, with the plot failing to grip me I found myself wondering whether I really cared any more.

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Which is, sadly, why I was ultimately disappointed with Appleseed Ex Machina. Coming from being a fan of the manga, it seemed an awful waste to, again, not try and tackle the subtle but important themes that Shirow pre-occupies himself with in the original. Especially when you contrast the dense, sometimes dizzying, philosophical and political plots Shirow’s most successful adaptations; Production IG’s and Mamoru Oshii’s famous Ghost in the Shell movies and TV series. Disappointing, like I say, but still fun in places. If you’re into mecha, high-tech video-game violence or just uber-cool CGI in general, it’s still worth checking out. Just don’t expect to be intellectually challenged, or to be able to skip the more boring cut-scenes by hitting ‘A’ on your gamepad.

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Nothing good can come of this

Just…nothing.

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The Americans are insisting on re-making the greatest British comedy series of all time, Spaced. And not just any American either, but the living, breathing, directing walking turd that is Joseph “McG” McGinty Nichol, the motherfucker responsible for those retarded ‘Charlie’s Angels’ remakes. Oh, and according to that wiki entry, he’s also in the process of further fucking up the already fucked up ‘Terminator’ franchise.

Plus he’s doing it without the permission or involvement of the original Spaced crew, who are understandably pretty fucked off themselves with the whole thing. Fantastic. Check out the full, horrible shit-storm over at Ain’t it Cool, including a script review of the pilot. But just try not to sob, or let it angry up the blood too much.

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Technology finally catching up with me

Heh.

If any of you have read the extract from my short story Paparazzi, you’ll remember a couple of the characters communicating with each other using something called a ‘Voice-Free Choker’ - a neck band that picks up nerve signals to the larynx and converts them into text or speech. Well, this morning I stumbled across this video at New Scientist of someone demonstrating what appears to be exactly that technology:

Of course I’m not really claiming to have thought this up - this system was developed by Texas Instruments - but the first I heard of the concept it was being touted by NASA to be built into the spacesuits for the probably-never-going-to-happen first manned Mars mission. The demo here shows it being used to make a phone-call, but I envisioned it being used for in game communications and for when privacy is needed in public spaces. Of course if it can convert ‘thoughts’ to speech it can also convert to text….handsfree SMS texting, anyone?

Very cool.

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Weapon of Choice

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Got out and about last night - dropped into “Weapon of Choice” - a live graffiti jam at Mr Wolf’s - a little bar here in Bristol. Couple of drinks, some nice beats and some, erm, entertaining rhymes from Nerdcore rapper MC Nucleuz - all whilst local graf talent Lokey and Cheo busied away making some art. Originally headed down there under the premiss of doing research for a short story I’m writing about near-future AR graf artists, but ended up having too much of a laugh to care about all that. Did fire off a whole bunch of photos though, so check the links below or hit the Flickr slideshow for even more…

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Speed Racer: new trailers

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A couple of new promos for the Wachowski brothers’ live action remake of the classic 1960’s anime series Speed Racer have hit the matrix…well, I say live action in the broadest of terms, as you’ll see the movie looks to be a largely CGI affair.

In fact, what’s caught my interest with these clips isn’t just the source material or the use of CGI, but the blatant use of video games asthetics as opposed to what you might expect from the usual Hollywood blockbuster. While the Matrix flicks borrowed heavily and openly from anime, Speed Racer sees the Wachowskis apparently borrowing from console racing games like F-Zero, Wipeout and Burnout. Damn, with the slow-mo shots and the unrealistic physics you could be forgiven for thinking you were watching a trailer for, or even the replay mode of, some slightly generic-if-pretty 360 racer.

While I have to say I’m a little disappointed they’re not making more of the sexy, kitsch 60’s vibe of the original, I’m still looking forward to checking the movie out on it’s release. I just got my hands on Appleseed Deus Ex and Vexville (stay tuned to this channel for reviews), two Japanese CGI movies that rely heavily on game aesthetics, but Speed Racer looks like the one that could push that vibe into the mainstream, Hollywood arena….and if you’ve had a chance to check out my fiction yet, you’ll know that’s something I’m interested in.

Speed Racer: New trailers

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Behind bars: Grooverider interview

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UAI news site 7 Days has the first interview with UK drum and bass legend Grooverider since he was imprisoned for four years for smuggling cannabis into Dubai…well, the charge was for smuggling, but the DJ had about a spliff’s worth on him, apparently by accident.

As always, my thoughts go out to Rider and his family. Hold tight.

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Tekkon Kinkreet (2007): Review

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I finally got to sit down and watch Michael Aris’ ‘Tekkon Kinkreet’ on Blu-Ray this weekend. Coming to the movie completely cold - not having read Taiyō Matsumoto’s original manga, and knowing little about the production’s genesis, I really enjoyed it. It wasn’t until I sat down to start writing this review and did a little bit of background research online that I discovered the fanboy shit-storm surrounding the film’s release.

Last week I posted my concerns about the forthcoming Watchmen adaptation, and particularly the worry that the original employed narrative techniques and devices that could work only in the medium of comics. So it was with some sympathy and understanding that I read fans criticising Aris’ film for exactly the same reason. The story is focused around two street orphans, simply known as Black and White, and their battle to defend their Tokyo neighbourhood and their very existence from misguided but well meaning police officers, washed up Yakuzza and sinister property developers. So far so good, typical animanga fare, you might say. But Black and White are not just two-dimensional pre-teen vigilantes; both spend the whole of the story struggling with apparent emotional and mental problems, the understandable result of a childhood on the street. These problems manifest themselves in a constant clashing of realities, over-powered imaginations, White’s bi-polar mood swings and Black’s self-destructive graphic violence. In the movie this is depicted in a stylised, surrealistic way, as the city around them visually morphs back and forwards between the boy’s candy-coloured, toy-filled playground and the stage for their dark, demon haunted nightmares. For every moment that the film is quirky, playful or touching it also disorientating, jarring and cold.

The fact that this contrast comes across at all through the film, and isn’t lost below it’s rich, ever changing visuals, must be seen as giving some credit to it’s creators. But, from what I can gather from looking around online, fans feel this has been done in a slightly ham-fisted, gimmicky way compared to the original print version. Maybe so, but I personally felt it largely worked; certainly I felt it was less confused and more emotional than the surreal and disorientating reality-clash of Satoshi Kon’s recent Paprika, which while again visually impressive, felt at times like its goal had been spectacle rather than empathy.

Plus Tekkon Kinkreet, as a movie, has a hell of a lot to offer. Visually it is near perfect, using subtle CGI techniques to contrast the cluttered, overdeveloped environments with the simple, hand drawn appearance of the characters. With much of the film being played out from Black & White’s rooftop perspective the animation employs subtle techniques, like horizons with exaggerated curvatures, to instil an effective feeling of dizzying vertigo. Freeze frame the movie at any time and you find yourself gazing at artwork of incredible beauty, detail and sophistication. It playfully makes visual reference to dozens of other films, both anime and live action, from Akira and Tokyo Godfathers to A Clockwork Orange and Bladerunner. It also has a fantastic soundtrack, courtesy of UK techno duo and legendary Warp Records artists Plaid, which I’m sure I’ll be tracking down on CD in the near future.

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So, like I said at the top, I really enjoyed it. If you’re familiar with the manga then you could probably spend all day and night picking holes in it, but if you’re not you’ll probably be too impressed to care. Either way, I can’t recommend it enough. One thing’s for sure I’ll be picking up the manga for myself, and adding it to my ever-growing pile of unread books. And when I do get round to reading it, I’ll stick the movie on again and i’ll be back here to tell you if and how my opinion has changed…

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‘Laughing Man’ hacker strikes UK school

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http://www.dailymail.co.uk/pages/live/articles/news/news.html?in_article_id=526710&in_page_id=1770

One for the Ghost in the Shell: S.A.C. fans…..the Laughing Man rides again…. :)

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Five minutes to midnight

http://www.thebulletin.org/minutes-to-midnight/

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Curb your enthusiasm

Because I’m trying to curb mine. Though, to be honest, it’s proving to be hard this morning.

The reason? New images from Zack “300″ Snyder’s big screen adaptation of Watchmen splurged across c-space as I jacked-in this morning. And man, shit. They look alright.

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In fact, they look a bit fucking better than alright, if you ask me. Yeah, teh internets are aflame as usual with the screams of disgruntled fanboys…Night Owl isn’t fat enough, Ozymandis looks too young…and they might have a point. But in the images’ defence, we don’t have any context. The story spans decades, and these could be grabs from flashbacks.

So far everything I have seen about the film looks visually spot-on. Perfect in fact. So why am I trying to not get too excited? Well, because Watchmen never was purely about visual spectacle. It’s about plot. And characters. And doing things with narrative that can’t be done on film or in books - things that can ONLY be done in the medium of comics. And it’s long…I mean, where the hell would you start cutting stuff to fit it into 120 minutes?

Plus, does anyone else remember being excited when the first images from the fucking Judge Dredd movie came out? I don’t think I need to say any more…

So i’m preparing myself for it to be a fuck-up. It’s the only way of avoiding disappointment. Anything else will be a pleasant surprise.

See all the images over at the Watchmen Movie website.

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